![]() It makes the diversity of the format worst. It will diminish a lot of the feel bad moment of choosing Crystle as your starter. ![]() Just having access to them will cause the price to fall. They do not have to have increase luma chance or even better SV. I understand that they are not living in the islands we have access to, but Saipark can have a lot of different temtems from different islands. Second, bring Houchic and Smazee in the Saipark. This will improved the matchmaking in lower MMR. No or really small ( less than 10%) difference between high or low MMR. Change the pansum reward in pvp to be more more or less the same. You probably have more tools to design around those problems and I understand that the game is in early access, but here is some quick fix that can solve the problems.įirst, the most important fix. Why is nobody in the queue, because of the terrible design decision named above. Why is the matchmaking bad, because nobody in low MMR is playing ranked. I do not even lose point from losing right now (my difference of mmr is high between me and my opponent). His MMR should I have been high enough that I should not get get match again him, but no. I got match again the same opponent 5 times in a row (he wins all the time). They also win more often which make pvp is good alternative of freetem. Streamer report 2k pansum each win and I get 700 (that is almost triple of what I make for single win). I pvp for 4 hours yesterday and win two match and (I got 800 and 700 pansums).Also the difference between low and high MMR is absurd. After you get below a certain point (800), it is no longer viable to play pvp. The pansum by MMR is an extremely bad way. ![]() My fifth point is probably the biggest one. I understand that is to prevent bot from making money, but there most be another way. It scarces a lot poeple out of the pvp mode unless they have the top pvp team (which does not contribute of the diversity of the format). Also Tortenite is the least viable one in pvp ( mostly because of the limit of status of two).įourth, no reward for losing. If you choose the other starter you can breed your starter and makes tons of money selling each baby a piece. Third, choosing Crystle makes you start with 15k less in your pocket than choosing other starter. Everything else he brings to the table is gravy. Kinu is kind of absurd, because the value you get is gain only by switching in. I know that the game is balance with the full game in mind, but it is still not really interesting to encounter the same team with maybe 1 or 2 temtem that change. Kinu is in 100% of team I encounter and Vluffy in 90%. I just to build a new team and well it will takes another 30 hours. ![]() The only viable team on without one of two starters was a toxic stall team and it is now completely unviable (bush remove doom for Tortenite). I start with Crystle and poeple were selling Houchic and Smazee for absurd price (even the imperfect one). I was unlucky and I did build a team that was viable at the start of the patch, but I struggle a win a single match at low Mmr. I hope you were building the best team and the meta did not change, because this a long time to rebuild a new team. Hi, I will like to point out a few design flaw for pvp that completely make pvp completely uninteresting for casual player.įirst, the amount of time you have to put in preparing your team is absurd ( it took me more than 30 hours, between TV training and leveling temtem for egg move and breeding).
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